Pimori lore

Pimori moods: why it's sulking and how to help

Your Pimori has nine moods, from content to hungry to sulking. If it's sulking, it missed you: feed it, play a game or chat with it and you're forgiven. Dust bunnies mean you were away for a day or more; tap them to tidy up. And whatever happens, a Pimori never dies.

A lime Pimori sulking with crossed arms under a grey cloud, next to dust bunnies, an empty pink bowl and a crossed-off calendar

Every Pimori mood at a glance

Your Pimori is always in exactly one mood. It shows in its face and pose in the room, in the face icon next to the Today line, and in how it greets you. Here's the full list, what causes each one and what helps:

The nine Pimori moods
MoodWhat causes itWhat it might sayWhat helps
RestingIt's napping or asleep for the night."zzz… just a short nap. we can still chat"Let it sleep, or wake it if you want to play.
ExploringIt's out on an expedition."out exploring! back soon with something"Wait about 20 minutes, then collect its find.
Lonely (sulking)You were away for more than about a day."you're back!! i missed you. tell me everything?"Feed it, play a game or chat with it.
HungryTummy below 20%."my tummy is rumbling… snack time?"A snack.
SleepyEnergy below 35%."*yawns* a cozy nap sounds perfect"A nap, or tuck it in for the night.
PeckishTummy below 50%."snack break? just saying"A snack, no rush.
RestlessFun below 25%."i have SO much energy. play with me?"The toy or a quick game.
CuriousFun below 55%."wonder what's in our pockets… find a pair?"A round of play.
ContentEverything's topped up."hi. i like it here with you"Nothing. Enjoy it.

Content is the default, and a content Pimori has a lot to say. It might bring up the last moment you chose together, mention the garden, or ask about the next trail, depending on its personality.

Six lime Pimori moods labeled happy, excited, love, sleepy, asleep and hungry
Some of the faces you'll see. It has more, including thinking, proud, mischievous and a very committed sulk.

Which mood wins

A Pimori can be hungry and bored at the same time, but it only shows one mood. The game checks them in a fixed order and shows the first one that's true:

  1. 1. RestingAsleep beats everything.
  2. 2. ExploringOut on a trip.
  3. 3. LonelyIt missed you. This shows even if it's also hungry.
  4. 4 to 8. NeedsHungry, then sleepy, then peckish, then restless, then curious.
  5. 9. ContentNothing else applies.

That's why fixing one mood sometimes reveals another. Feed a sulking Pimori and it stops sulking, and then it might be honest about being sleepy too.

The three needs: tummy, energy and fun

Most moods come from three needs, each shown as a bar on something in its room:

While it's awake, each need drifts down slowly, measured out of 100: tummy by about 4 an hour, fun by about 3.5 and energy by about 2.5. A newly hatched Pimori starts comfortable, so your first bit of care is a hello, not a rescue.

Two rules keep this gentle. Needs never drop below 5, so nothing ever runs out completely. And they only drift for about a day and a half after your last visit, then they hold where they are. A week away looks much the same as two days away.

Hungry and peckish: feeding your Pimori

Peckish means tummy is under half. Hungry means it's under a fifth, and you'll hear about it. Either way, a snack fixes it.

Tapping the bowl feeds a quick pick. Press and hold to choose from six snacks. Oat biscuits and moon berries are always in the cupboard. Strawberries, rice balls, cupcakes and peaches live in the pantry and run out, and you can restock them from the garden harvest, from Snack catch and from friends.

Every Pimori has its own tastes, fixed at hatch: one snack it loves, one it's lukewarm on and the rest it likes. A loved snack fills 45 points of tummy, a liked one 35 and a so-so one 25. You find the favorite by feeding, and when you do, it gets its own entry in "Our story". A Pimori that's already full only takes a polite bite.

Sleepy: naps and bedtime

Sleepy means energy is under 35%. Tap the cushion and what happens depends on the time:

  • In the daytime, it takes a 25-minute nap. Energy refills quickly while it sleeps.
  • From 7 pm to 4 am, the cushion tucks it in for the night. It sleeps until 7 am your time (never more than 12 hours), energy refills slowly, and tummy and fun drift at half speed.

A sleeping Pimori is resting, not ignoring you. You can still chat. If you want to feed it, wake it first. Waking early is fine: it keeps whatever energy it's gained so far. Starting a game also wakes it from a nap.

After a night's sleep, it greets you with a dream for the first few hours of the morning. They're usually about snacks.

An aurora-colored Pimori asleep on a white pillow
Sleeping till morning. We can whisper.

Restless and curious: playtime

Curious means fun has dipped under 55%. Restless means it's under 25% and your Pimori has, in its words, SO much energy. Two ways to help:

Each kind of care has a short 30-second cooldown, so tapping the toy twenty times in a row does nothing extra. Your Pimori would rather you came back later.

Exploring

When you send your Pimori on an expedition, it's exploring for 20 minutes. Its bowl, cushion and toy wait until it's home. Partway through you get a postcard from the trail, and when it's back it greets you with "i'm back!! i brought something. wanna see?"

You can send it out up to three times a day. It won't go if it's hungry or asleep, so feed it or let it wake up first. Packing a snack is optional and nudges the odds of a rare find up a bit.

Why is my Pimori sulking?

Because it missed you. If more than about 30 hours pass between visits, your Pimori turns lonely. In the room that looks like crossed arms, a grumpy face and a very pointed look. When you open the app it says "you're back!! i missed you. tell me everything?"

The fix is easy. Any of these ends the sulk straight away:

  • Feed it, tuck it in or play with the toy.
  • Play a quick game.
  • Chat with it.
  • Receive a gift, a snack, a wave or a sleepover from a friend.

Just opening the app isn't quite enough. It wants actual attention. But it doesn't hold a grudge, it doesn't lose any growth, and the sulk leaves no mark. There's even a sulking sticker, for when you feel the same way.

A lime Pimori with its arms crossed and a grumpy pout
Drama, not guilt.

Dust bunnies

Dust bunnies are the other sign you've been away. Come back after 24 hours or more and you'll find one fluffy dust bunny per full day you were gone, up to three. One day away, one bunny. Three days or a month away, three bunnies. They never pile up past that.

To tidy up, tap each one until they're all gone. Clearing the room earns 3 sparks, and once the room is clean and everything's topped up, your Pimori is back to content. If you leave them, nothing bad happens. Your pet might just mention that a few dust bunnies moved in while you were gone.

Pausing for a trip

Going on holiday, into a busy week or just want a quieter pace? Turn on Pause daily rhythms in your pet's settings. While it's on:

Turn it off when you're back and the day picks up from there, with no catching up. You never have to pause. It's there for peace of mind.

What never happens

Old-school virtual pets could get sick or die. A Pimori can't. Here's what it will never do, however long you're gone:

It never dies

There's no health bar and no game over. The worst outcome is a sulk, a few dust bunnies and a hungry greeting.

It never shrinks

Low needs and days apart never undo growth. Its stage, its form, its finds and its keepsakes are all safe. See the Pimori evolution guide.

It never resets your streak

Your days together count up as you care for it. A missed day just pauses the count. It never resets and never scolds.

If you grew up with keychain pets and the guilt that came with them, this is the whole point. For more on how Pimori compares, read our Tamagotchi-style app guide. Tamagotchi is a trademark of Bandai. Pimori is an independent app and isn't affiliated with or endorsed by Bandai.

A day of moods

In practice, a Pimori's mood drifts gently through a normal day. Breakfast fixes a peckish morning, a game fixes a restless lunch, an expedition fills the afternoon and the cushion handles the evening. A few short visits are plenty. You'll rarely see hungry if you drop by once or twice a day.

Four lime Pimoris: one munching a cookie, one asleep on a pillow, one bouncing after a pink ball and one tapping on a phone
Eat, sleep, play, help. Most days are some mix of the four.

Moods also shape chats. If you've left game facts switched on in privacy settings, your Pimori knows how it's feeling when you talk, and can mention it. Curious what the talking side is like? Read what an AI pet is. And if you're still picking a color for your future pet, there's always the Pimori blooms guide.

Questions

Why is my Pimori sulking?

It missed you. If more than about 30 hours pass between visits, it gets lonely and sulks. Feed it, play a game or chat with it and the sulk ends straight away.

Can my Pimori die?

Never. Needs never drop below 5 out of 100, and they stop drifting after about a day and a half away. Low needs change its mood, never its health or growth.

Where do dust bunnies come from?

One moves in for each full day you were away, up to three. Tap them to tidy up and earn 3 sparks.

How do I pause my Pimori?

Turn on Pause daily rhythms in its settings. Its needs hold steady, and no dust bunnies or sulking happen until you turn it off.

Why can't I feed my Pimori?

It's probably asleep or out exploring. Wake it from the cushion first, or wait for it to come home from its expedition.

How long does a nap last?

A daytime nap lasts 25 minutes. From 7 pm to 4 am, the cushion tucks it in until 7 am instead.

When can I meet my own Pimori?

Pimori is in private beta on iOS, with Android to follow and no launch date yet.